Graphic Design Workflow

Since the beginning of the problem, the design process has been comprehensive. There are some issues we need to know.

Let's fix the way forward until the end of the commit period?

  1. Analysis problems must be corrected (program analysis)

The starting point of design is a problem. There are problems, there are problems, so there is a design that solves the problem according to the type of work. But there is no solution to the problem - if the graphics are not properly analyzed, the main analysis of the problem is usually

 what should we do? Set the goals or the work to be done. This is a prerequisite for logo design project. We must first know the work (notifications) that will be required of us, such as publicity, explaining theories or principles of entertainment, etc.

Where will our work be used? For example, the design of the Siam Square bookstore wall is full of toe shops that must be more colorful and flashy than Silom shops. Which of the work areas is older

Who are the people who use it? Or the target user group is the most important thing in analyzing design problems. Because the target user can determine the concept and appearance of the design, such as adult poster design, we must use a small number of colors instead of flashy colors for design. And must use large characters including simpler layouts

Users of other ages

How does the work work? The final analysis may be difficult. But the idea is to aggregate all the refined analysis into guidelines

  1. Create Conceptual Design

A good job must have a concept, but this does not mean that a job without ideas is always a bad job. Some jobs have no concept. But this is a response to existing design standards and a good job. Even if we try to put two good works together, we may not be very different in the beginning. But when we know that the first work has

Good idea and another thing that does not become more valuable until we feel different.

  1. Research or existing case studies

A case study is an analysis of the pros and cons of existing work. Applying for a design in our job For me, creating a case study is very important in design. Because it can be used as a guide for designing or solving problems, but please be careful not to stick to your favorite style, because it may make us insist that the conceptual frame is attached to the image that you sometimes can't create new works , which is too much to attach to the pattern or image It will be absorbed into our work. Until they become slapped or imitated by villagers

  1. Sketch Design (Preliminary Design)

Sketch design is an important issue that many people often overlook. Design drafts are design concepts that have been interpreted as we have them. Most of the time, we tend to draw sketches by hand first. (Skating by hand is not understandable by many friends who let us know or work with us alone) because skating is to convey the abstraction of the information in our brain

The idea coming out of the brain becomes visible on the paper and grabs the things or drafts we slipped over, and then continues to design in your favorite program, whether it is Photoshop, Illustrator, Freehand, etc., it depends on each designer

  1. Real Design

The current design of the existing drawings From all the drafts we have selected this time, we must choose to design in a program that we are good at.